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Nobody saves the world release
Nobody saves the world release







nobody saves the world release

When they die, they join you as a Zombie. Zombite (Dark) – Bite your enemies to Infect them.Hold to charge a lunge that does more damage. Clawmbie (Dark) – Tap to swing a claw.Zomnomnom (Passive) – X% of the damage you deal is restored as Health.Bless Me – Heal yourself and Familiars for X% Max Health.Holy Light (Light) – Bathe baddies in a damaging Holy Light for X seconds.Hold to charge a blast that restores extra Mana.

nobody saves the world release

  • Palm Pummel (Blunt) – Tap to hit baddies with your palms.
  • Smite (Passive, Light) – X% chance to strike baddies with a lighting bolt when damaged or healed.
  • Slow and Steady (Blunt) – Hunker down and gain Defense Up Buffs.
  • Water Spray (Light) – Spray a cone of water at baddies to push them away.
  • Fullyc-harged attacks can't be interrupted.
  • Hell Shell (Blunt) – Charge speed and damage.
  • Quick Charge (Passive) – Charge time for abilities is reduced -X%.
  • Pump Up (Blunt) – Hits nearby baddies with X Blunt Damage.
  • Flex (Blunt) – Create a flurry of fists.
  • Bench Press (Blunt) – A slow, big hit.
  • Strongman (Passive, Blunt) – Attacks that knock Baddies away gain the Impact effect.
  • Blob Lob (Light) – Lob of blob of slime that damages and Slows baddies.
  • Slime Slide (Dark) – Charge to slide quickly on a trail of slick snail snot.
  • Tear Burst (Light) – Charge up a barrage of tears.
  • Slug's Secret (Passive) – Crits do +X% extra damage vs Status-afflicted baddies.
  • Confetti Bomb (Light) – A sparkly bomb with a wide range.
  • Hat Trick (Sharp) – Pull an animal Familiar out of a hat.
  • Pick a Card (Light) – Higher cards do more damage.
  • Stun Powder (Passive) – All of your attacks build +X Stun.
  • Gallop (Blunt) – Hold to zoom forward.
  • Kick Back (Blunt) – Applies the Impact effect.
  • Horsepower (Passive) – Signature Moves restore +X extra Mana when used to break objects.
  • Arrow Flurry (Sharp) – Costs X Mana/sec.
  • Charge Arrow (Sharp) – Restores +X Mana on hit.
  • Poison Tipped (Passive, Dark) – All your attacks build +X Poison.
  • Incubate (Light) – Recover X Health/sec.
  • Egg Roll (Blunt) – Charge and roll into baddies.
  • Hardened Shell (Passive) – Never lose more than X of your Max Health from a single hit.
  • Release: Deflect X% of all blocked damage.
  • Shield Bash (Blunt) – Hold: Block damage at the cost of Mana.
  • Bravado (Passive, Sharp) – 20% of attack damage is dealt as an extra Sharp attack while below X% Max Health.
  • Consume (Dark) – 30% of Consume damage is leeched as Health.
  • Detonate Poison (Dark) – Explode all Poisoned baddies on screen.
  • Gnaw (Dark) – Restores X Mana and builds +X Poison on hit.
  • Scavenge (Passive) – Health items also restore X Mana.
  • #Nobody saves the world release upgrade#

    ("X" attributes change as you upgrade abilities.) Abilities can also confer special debuffs like Poison, Slow, or Stun. An ability can only have one of these four types. Most abilities also have one of four attack types that are used to break enemy Wards: physical (Sharp, Blunt) and magical (Light, Dark). Upgrading your abilities will increase their damage or defense stats, ability duration, cooldowns, and more. Both active and passive abilities are also upgradable with upgrade tokens, which are given out randomly in combat and as rewards in treasure chests, usually upon completing a dungeon. Nobody (as in, the default character) has no signature passive ability, so all four slots are open. Similarly, you have four Passive ability slots, one of which is taken up by your signature passive ability. The Necromancer is one of the game's most powerful forms. That always leaves at least one slot open for importing abilities from other forms, but you can always change all three of the swappable spots as well.

    nobody saves the world release

    Those will consist of your signature ability and three additional abilities, including the option of continuing to use your two other form abilities. So, you'll have four Active abilities at any given time, one for each face button. Most forms (aside from Nobody and Egg) also progressively gain two additional moves, which can be swapped freely with other abilities, and likewise can slot into other forms. These are locked to the character and can't be swapped out for anything else, and no other class can use them. In Nobody Saves the World, each form has one signature active ability, and one signature passive ability. Each form has its own suite of abilities, and as you progress you'll unlock the option to mix and match abilities to your liking. The latest from Drinkbox lets you change at will between 15 different forms, from fantasy mainstays like Knight and Rogue to stranger selections like Turtle or Zombie. Nobody Saves the World is an action RPG dungeon crawler, with a twist.









    Nobody saves the world release